Skip to content
  • Google Play
  • YouTube
  • GitHub
  • Launchpad
  • Cookie Policy (EU)

Pygmalion

Geek stuff

  • Home
  • Privacy Policy
  • Cookie Policy (EU)
  • Notes
    • Notes on C
    • GNU make basics
    • Git Cheat Sheet for GitHub
    • Python Virtual Environment Management Cheat Sheet
    • Bash History and Command Re-execution Cheat Sheet
    • Compiling with GTK 2 on CygWin
    • Ubuntu boots to a black screen
    • Install GeoGebra on Ubuntu
    • Review: Evers Automatisierungstechnik, Kleve
  • Stuff
  • Etsy Shop
  • About
  • Legal Notice

Category: libGDX

Classic Frogger with libGDX

Classic Frogger with libGDX

January 14, 2017March 7, 2017 Pygmalion
Roger Engelbert’s excellent tutorial on building a classic Frogger clone with libGDX appears to have gone offline. A couple of months ago I based my own clone on this. It definitely needed some ... Read More
Packaging a libGDX project for Ubuntu

Packaging a libGDX project for Ubuntu

August 9, 2015November 20, 2016 Pygmalion
Introduction We have already seen how to create an installable .deb package. However, to make it Ubuntu we need a source package that actually builds on the Launchpad server farm. This is not hard, bu... Read More
New Launchpad PPA for this site

New Launchpad PPA for this site

August 9, 2015 Pygmalion
We have created a new Launchpad PPA for the Ubuntu software presented on this site. Details can be found here: https://launchpad.net/~helfrich . For now the repository only contains a rather silly gam... Read More
Nitris: A cross-platform Tetris-like game using libGDX

Nitris: A cross-platform Tetris-like game using libGDX

May 20, 2015March 7, 2017 Pygmalion
Nitris runs as a Java desktop application (Linux, Mac, Windows) and as an Android app (with some modifications also as an HTML5 web app or an iOS app). You can find it in our Git repository. Game conc... Read More
Create a Debian package from an executable jar

Create a Debian package from an executable jar

October 20, 2014October 21, 2014 Pygmalion
We’ll use our simple game Cave Fizzer as an example again. It’s a libGDX project and we can simply export the desktop sub-project as a runnable jar. Once we have done so the challenge is t... Read More
Google Analytics SDK v4 with libGDX

Google Analytics SDK v4 with libGDX

September 25, 2014September 25, 2014 Pygmalion
Introduction Google discourages the use of the legacy Analytics SDK in new projects. Instead the want you to use Android Native Application Tracking as provided by Google Play Services. Some documenta... Read More
AdMob with libGDX

AdMob with libGDX

September 24, 2014September 24, 2014 Pygmalion
Introduction As of August 1, 2014 Google requires you to implement the Play version of the Mobile ADS SDK in your app. They offer some documentation on how to do this in Android Studio. However, we us... Read More
Google Play Game Services with libGDX

Google Play Game Services with libGDX

September 24, 2014October 7, 2014 Pygmalion
Introduction Android changes, libGDX changes and Google Play Services change really fast. In order to implement Google Play Services in a libGDX Android app I proceeded from the excellent tutorial by ... Read More
Android game: Cave Fizzer

Android game: Cave Fizzer

September 18, 2014September 20, 2014 Pygmalion
How deep can you penetrate our cave system? Meet the Fizzer in his exploration of the underground world. The concept will probably feel familiar: – Travel as far as you can. – Do not hit t... Read More
Rotate a Texture Animation in libGDX

Rotate a Texture Animation in libGDX

August 25, 2014December 9, 2018 Pygmalion
Using an Animation instance is a common way to create an animated sprite in libGDX. To optimize rendering we apply Textures instead of Sprites. Rotating a Sprite is trivial (with setOrigin and rotate(... Read More

Recent Posts

  • Preloading Offline Maps in OpenTopoMap Viewer
  • Understanding Kotlin’s Higher-Order Functions: map, reduce, and fold
  • Android OpenTopoMap Viewer: New Features and Google Play Release
  • Geotagging Time Lapse Images with Mapillary Tools
  • Geotagging a MOV File with Mapillary Tools

Categories

Recent Comments

  • Geotagging a MOV File with Mapillary Tools - Pygmalion on Geotagging Time Lapse Images with Mapillary Tools
  • Geotagging Time Lapse Images with Mapillary Tools - Pygmalion on Geotagging a MOV File with Mapillary Tools
  • georges younes on Android Gauge View
  • Elias Younes on Android Gauge View
  • prathiv on Sliding Toggle Button on Android (1)

Archives

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Stuff

  • Deutsche Kfz-Kennzeichen App
  • AptiMob
  • Galgje
Theme Designed by InkHive. © 2025 Pygmalion. All Rights Reserved.
Manage Cookie Consent
We use cookies to optimize our website and our service.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}