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Category: libGDX

Classic Frogger with libGDX

Classic Frogger with libGDX

January 14, 2017March 7, 2017 Pygmalion
Roger Engelbert’s excellent tutorial on building a classic Frogger clone with libGDX appears to have gone offline. A couple of months ago I based my own clone on this. It definitely needed some ... Read More
Packaging a libGDX project for Ubuntu

Packaging a libGDX project for Ubuntu

August 9, 2015November 20, 2016 Pygmalion
Introduction We have already seen how to create an installable .deb package. However, to make it Ubuntu we need a source package that actually builds on the Launchpad server farm. This is not hard, bu... Read More
New Launchpad PPA for this site

New Launchpad PPA for this site

August 9, 2015 Pygmalion
We have created a new Launchpad PPA for the Ubuntu software presented on this site. Details can be found here: https://launchpad.net/~helfrich . For now the repository only contains a rather silly gam... Read More
Nitris: A cross-platform Tetris-like game using libGDX

Nitris: A cross-platform Tetris-like game using libGDX

May 20, 2015March 7, 2017 Pygmalion
Nitris runs as a Java desktop application (Linux, Mac, Windows) and as an Android app (with some modifications also as an HTML5 web app or an iOS app). You can find it in our Git repository. Game conc... Read More
Create a Debian package from an executable jar

Create a Debian package from an executable jar

October 20, 2014October 21, 2014 Pygmalion
We’ll use our simple game Cave Fizzer as an example again. It’s a libGDX project and we can simply export the desktop sub-project as a runnable jar. Once we have done so the challenge is t... Read More
Google Analytics SDK v4 with libGDX

Google Analytics SDK v4 with libGDX

September 25, 2014September 25, 2014 Pygmalion
Introduction Google discourages the use of the legacy Analytics SDK in new projects. Instead the want you to use Android Native Application Tracking as provided by Google Play Services. Some documenta... Read More
AdMob with libGDX

AdMob with libGDX

September 24, 2014September 24, 2014 Pygmalion
Introduction As of August 1, 2014 Google requires you to implement the Play version of the Mobile ADS SDK in your app. They offer some documentation on how to do this in Android Studio. However, we us... Read More
Google Play Game Services with libGDX

Google Play Game Services with libGDX

September 24, 2014October 7, 2014 Pygmalion
Introduction Android changes, libGDX changes and Google Play Services change really fast. In order to implement Google Play Services in a libGDX Android app I proceeded from the excellent tutorial by ... Read More
Android game: Cave Fizzer

Android game: Cave Fizzer

September 18, 2014September 20, 2014 Pygmalion
How deep can you penetrate our cave system? Meet the Fizzer in his exploration of the underground world. The concept will probably feel familiar: – Travel as far as you can. – Do not hit t... Read More
Rotate a Texture Animation in libGDX

Rotate a Texture Animation in libGDX

August 25, 2014December 9, 2018 Pygmalion
Using an Animation instance is a common way to create an animated sprite in libGDX. To optimize rendering we apply Textures instead of Sprites. Rotating a Sprite is trivial (with setOrigin and rotate(... Read More

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