Roger Engelbert’s excellent tutorial on building a classic Frogger clone with libGDX appears to have gone offline. A couple of months ago I based my own clone on this. It definitely needed some ...Read More
Introduction We have already seen how to create an installable .deb package. However, to make it Ubuntu we need a source package that actually builds on the Launchpad server farm. This is not hard, bu...Read More
We have created a new Launchpad PPA for the Ubuntu software presented on this site. Details can be found here: https://launchpad.net/~helfrich . For now the repository only contains a rather silly gam...Read More
Nitris runs as a Java desktop application (Linux, Mac, Windows) and as an Android app (with some modifications also as an HTML5 web app or an iOS app). You can find it in our Git repository. Game conc...Read More
Introduction Google discourages the use of the legacy Analytics SDK in new projects. Instead the want you to use Android Native Application Tracking as provided by Google Play Services. Some documenta...Read More
Introduction As of August 1, 2014 Google requires you to implement the Play version of the Mobile ADS SDK in your app. They offer some documentation on how to do this in Android Studio. However, we us...Read More
Introduction Android changes, libGDX changes and Google Play Services change really fast. In order to implement Google Play Services in a libGDX Android app I proceeded from the excellent tutorial by ...Read More
Using an Animation instance is a common way to create an animated sprite in libGDX. To optimize rendering we apply Textures instead of Sprites. Rotating a Sprite is trivial (with setOrigin and rotate(...Read More
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