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Category: Java

Create a Debian package from an executable jar

Create a Debian package from an executable jar

October 20, 2014October 21, 2014 Pygmalion
We’ll use our simple game Cave Fizzer as an example again. It’s a libGDX project and we can simply export the desktop sub-project as a runnable jar. Once we have done so the challenge is t... Read More
Using the Loader pattern with SQLite on Android

Using the Loader pattern with SQLite on Android

October 15, 2014August 25, 2015 Pygmalion
In my Dutch Hangman game a random word is retrieved from a database containing about 100000 words. To provide a smooth user experience this needs to be done asynchronously. (Actually several asynchron... Read More
Google Analytics SDK v4 with libGDX

Google Analytics SDK v4 with libGDX

September 25, 2014September 25, 2014 Pygmalion
Introduction Google discourages the use of the legacy Analytics SDK in new projects. Instead the want you to use Android Native Application Tracking as provided by Google Play Services. Some documenta... Read More
AdMob with libGDX

AdMob with libGDX

September 24, 2014September 24, 2014 Pygmalion
Introduction As of August 1, 2014 Google requires you to implement the Play version of the Mobile ADS SDK in your app. They offer some documentation on how to do this in Android Studio. However, we us... Read More
Google Play Game Services with libGDX

Google Play Game Services with libGDX

September 24, 2014October 7, 2014 Pygmalion
Introduction Android changes, libGDX changes and Google Play Services change really fast. In order to implement Google Play Services in a libGDX Android app I proceeded from the excellent tutorial by ... Read More
Android game: Cave Fizzer

Android game: Cave Fizzer

September 18, 2014September 20, 2014 Pygmalion
How deep can you penetrate our cave system? Meet the Fizzer in his exploration of the underground world. The concept will probably feel familiar: – Travel as far as you can. – Do not hit t... Read More
Rotate a Texture Animation in libGDX

Rotate a Texture Animation in libGDX

August 25, 2014December 9, 2018 Pygmalion
Using an Animation instance is a common way to create an animated sprite in libGDX. To optimize rendering we apply Textures instead of Sprites. Rotating a Sprite is trivial (with setOrigin and rotate(... Read More
An indeterminate progress indicator on Android

An indeterminate progress indicator on Android

July 9, 2014February 10, 2015 Pygmalion
Here’s the indeterminate progress indicator that we use in several apps during asynchronous operations. You may find it useful and we’ll refer to it in future posts. The trivial code check... Read More
Using the Holder pattern

Using the Holder pattern

July 9, 2014August 26, 2014 Pygmalion
In our discussion of Android ListViews we showed how to reduce inflation costs by using convertView to recycle our row Views. A further optimization would be to reduce the use of findViewById() by app... Read More
Starting an Android Activity containing a MapView takes forever

Starting an Android Activity containing a MapView takes forever

July 7, 2014August 26, 2014 Pygmalion
When an android map activity is started it may take quite a while to be up and running. What is worse, it needs some time to load, which disrupts smooth user interaction when started from a list item,... Read More
Mobile solution combines competence, mobility and location

Mobile solution combines competence, mobility and location

June 24, 2014June 24, 2014 Pygmalion
AptiMob immediately connects you with all available professionals in your network. Search for specific skills within the geographical area of your need and take in real-time results at a glance. Find,... Read More
Sliding Toggle Button on Android (1)

Sliding Toggle Button on Android (1)

March 16, 2014March 7, 2017 Pygmalion
The sliding toggle widget is available on GitHub. Feel free to apply it at your convenience. A simple demo might be helpful to implement it in your own project. 1) Add SlidingToggleButton as a library... Read More
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