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Create a Debian package from an executable jar

Create a Debian package from an executable jar

October 20, 2014October 21, 2014 Pygmalion
We’ll use our simple game Cave Fizzer as an example again. It’s a libGDX project and we can simply export the desktop sub-project as a runnable jar. Once we have done so the challenge is t... Read More
Using the Loader pattern with SQLite on Android

Using the Loader pattern with SQLite on Android

October 15, 2014August 25, 2015 Pygmalion
In my Dutch Hangman game a random word is retrieved from a database containing about 100000 words. To provide a smooth user experience this needs to be done asynchronously. (Actually several asynchron... Read More
Remote-controlled mains sockets with Raspberry Pi

Remote-controlled mains sockets with Raspberry Pi

October 13, 2014November 22, 2015 Pygmalion
Introduction RC power sockets commonly use the 433 MHz band, like many other Short Range Devices (e.g. car keys, garage doors, LPD radios). We will use pilight to sniff the RF signals so we can reprod... Read More
Raspberry Pi Camera: turn off the LED

Raspberry Pi Camera: turn off the LED

September 28, 2014November 22, 2015 Pygmalion
Since our camera is placed behind a window glass and the LED causes reflection, there’s a need to turn it off. Current versions of Raspbian seem to ignore the disable_camera_led=1 setting in /bo... Read More
Google Analytics SDK v4 with libGDX

Google Analytics SDK v4 with libGDX

September 25, 2014September 25, 2014 Pygmalion
Introduction Google discourages the use of the legacy Analytics SDK in new projects. Instead the want you to use Android Native Application Tracking as provided by Google Play Services. Some documenta... Read More
AdMob with libGDX

AdMob with libGDX

September 24, 2014September 24, 2014 Pygmalion
Introduction As of August 1, 2014 Google requires you to implement the Play version of the Mobile ADS SDK in your app. They offer some documentation on how to do this in Android Studio. However, we us... Read More
Google Play Game Services with libGDX

Google Play Game Services with libGDX

September 24, 2014October 7, 2014 Pygmalion
Introduction Android changes, libGDX changes and Google Play Services change really fast. In order to implement Google Play Services in a libGDX Android app I proceeded from the excellent tutorial by ... Read More
Android game: Cave Fizzer

Android game: Cave Fizzer

September 18, 2014September 20, 2014 Pygmalion
How deep can you penetrate our cave system? Meet the Fizzer in his exploration of the underground world. The concept will probably feel familiar: – Travel as far as you can. – Do not hit t... Read More
Accessing a Dutch HTTP proxy from abroad

Accessing a Dutch HTTP proxy from abroad

September 8, 2014September 28, 2014 Pygmalion
While I’m based in Germany, there are several reasons to occasionally surf the web with a Dutch IP address. Since I’m an XS4ALL customer it would seem a convenient solution to use their pr... Read More
Rotate a Texture Animation in libGDX

Rotate a Texture Animation in libGDX

August 25, 2014December 9, 2018 Pygmalion
Using an Animation instance is a common way to create an animated sprite in libGDX. To optimize rendering we apply Textures instead of Sprites. Rotating a Sprite is trivial (with setOrigin and rotate(... Read More
Login and user profile data retrieval with Facebook PHP SDK V4

Login and user profile data retrieval with Facebook PHP SDK V4

July 28, 2014August 13, 2014 Pygmalion
The Facebook PHP API has been revised dramatically. At the time of this writing it still appears to undergo significant changes so your mileage may vary depending on the revision of the SDK you downlo... Read More
An indeterminate progress indicator on Android

An indeterminate progress indicator on Android

July 9, 2014February 10, 2015 Pygmalion
Here’s the indeterminate progress indicator that we use in several apps during asynchronous operations. You may find it useful and we’ll refer to it in future posts. The trivial code check... Read More
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